7/25/2023 0 Comments Spacechem nothing worksWhat makes it great is that while everyone has the same goal in a mission, there are countless ways of actually solving it. IT HAS NOTHING TO DO WITH ACTUAL CHEMISTRY OR COMPUTER PROGRAMMING LIKE EVERYONE THINKS IT DOES. I bought SpaceChem a couple of weeks ago on GOG and it has been working just fine until yesterday.SpaceChem is a puzzle game very loosely based on basic chemistry. I've tried editing the config.ini like disableFBOs, fullscreen mode, etc. Then I've made a backup of my save folder and uninstalled and reinstalled the game. Then the game starts properly, and I can create a new profile and play the game. But when I quit and try to start again, it crashes. locals file in the SpaceChem save folder is somehow responsible. locals file located in the SpaceChem folder, no matter if it's a new one created by the game or my own backup save, it crashes. Please help! I'm near the end of the game (Pseudoethyne) and want t finish it. ![]() TreuloseTomate: I bought SpaceChem a couple of weeks ago on GOG and it has been working just fine until yesterday. ![]() Since then, when I try to start the game, I get the black window for a second and then it crashes without a message. I haven't done any changes to the game or to my system as far as I know. What?! According to the reddit article you've linked to, the SpaceChem crashes are because the game couldn't connect to the game's website? That sounds like DRM, and as such should not be happening to the GOG version as it should be DRM free here.As with Vol. 1, these listings reflect a personal (d)evolution of sensibilities based on some recent titles I completed. Why It Used to Work: No one knew what they were doing, technical limitations. Why It Doesn’t Work Anymore: I am much more conscious of questionable game design.Īs I mentioned before, many of these categories stemmed from a recent completion of The Witcher, but there have been other games like Dragon Age: Origins that fit into this category. The first is when you have a stats game built around stats you cannot see or measure. In The Witcher, the talent trees as filled with “straight-forward” items like Damage +20% in Tier 2, followed by Damage +25% in Tier 3. Are these bonuses additive? Multiplicative? Do they simply replace each other? What is my baseline amount of damage anyway? There is no formal character sheet, so there is no real way to know. Bonus damage is attractive to me as a player, but without the number-crunching followup, it is more cock tease than substance. ![]() The other issue is when a game pretends – or, worse, implements! – debuffs (that) actually matter without giving you a very effective way of understanding them in-game. The Witcher contains debuffs like Pain, Poison, Bleeding, Blinding, Incineration, and the like along with talents that raise your resistance against said debuffs and increasing your chances of inflicting them. Good luck figuring out when they are actually applied though, as the game designers felt that character animations alone should clue you in. Something which is pretty bizarre considering a fair number of talents increase your damage while the enemy is afflicted with a certain debuff. Spending resources debuffing an enemy so as to deal more damage overall than simply bludgeoning them over and over is the first road on the way to strategic depth the road less traveled, unfortunately enough.Ī topical side note comes from scrusi from Procrastination Amplification, who talks about how hiding the numbers can lead to excitement coming from the other direction. The point I am making here though is that a game designer cannot have it both ways. By all means, hide the numbers to build excitement… just don’t sneak in Damage +20% and other numbers to get nerd senses tingling without the follow-through.
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